AI Insights · Timothy · October 2022
Top 5 School Games on iOS in Argentina: Q3 2022 Performance
Discover the performance trends of the top 5 school games on iOS in Argentina during Q3 2022, highlighting weekly downloads, revenue, and active user metrics.
During the third quarter of 2022, the top 5 school games on the iOS platform in Argentina showcased varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared.
Teacher Simulator by Kwalee Ltd experienced moderate weekly revenue, peaking at $12 in multiple weeks such as August 8 and August 22. The app's weekly downloads saw a significant drop from 385 in early July to 47 in early September, before recovering slightly to 145 by the end of the quarter. Weekly active users also declined from a high of 1.1K in early July to 516 in early September, with a minor resurgence to 677 by the end of September.
Become a Queen from SUPERSONIC STUDIOS LTD saw a modest revenue with peaks of $7 and $6 in mid-August and late September, respectively. Downloads fluctuated, starting at 214 in late June, peaking at 395 in mid-September, and dropping sharply to 35 by the end of the quarter. Active users followed a similar pattern, rising from 1.1K in late June to a peak of 1.5K in mid-September, before ending the quarter at 1.2K.
Papers Grade Please! by Lion Studios had minimal revenue, with a peak of $7 in late July. Downloads were relatively stable, starting at 103 in late June and fluctuating around this number, ending at 65 by the end of September. Active users saw a decrease from 376 in early July to 247 by the end of the quarter.
High School Simulator 2018 by tomoya sugikami did not generate any revenue during the quarter. Downloads were steady, starting at 65 in late June and ending at 87 in late September, with a peak of 101 in mid-September. Active users also remained fairly consistent, starting at 184 in late June and ending at 235 by the end of September.
SAKURA School Simulator by Garusoft LLC, similar to High School Simulator 2018, did not generate any revenue. Downloads increased from 37 in late June to a peak of 133 in mid-September, ending at 76 by the end of the quarter. Active users showed a positive trend, increasing from 298 in late June to 494 in mid-September, before slightly dropping to 426 by the end of September.
These insights are based on data from Sensor Tower. For more in-depth analysis and trends, visit Sensor Tower.